Saturday, September 10, 2011

Defence Of The Ancients







Defense of the Ancients (DOTA) is a custom map for Warcraft 3 that has been around for four years. WC3 itself has been around for almost five years. This might qualify it as “best game ever” status (and it indeed received this status). The flip side is, DOTA is still actively maintained, has a huge community, and has a number of sponsored leagues, including at various Blizzard events. More bizarrely demonstrating the cult status of DOTA is the work of Swedish DJ Basshunter. Accordingly, given the active maintenance and evolution of the game, it’s hard to give it the necessary dinosaur status a Best Game ever has. Regardless of what you call it, DOTA has been amusing gamers, including myself, for a very long time. It is, by an order of magnitude, the most popular Warcraft 3 custom map. The ongoing support and development of the map, particularly in today’s age of ADD gamers and game mod writers, is amazing. Most people give up after a few months. DOTA wasn’t different in this regard, but has always has a continuous team where if one developer dropped off the face of the earth (such as the map’s original designer, Eul), others have stepped up to keep the map, and community, alive.



DOTA is pretty simple in concept. You control a single hero, chosen from 80 possible choices. Although there are certain hero “types” that are similar, the skill sets are sufficiently different so as to require different play styles. Each character has three regular skills and one super skill, and can level up to 25 at the highest. You have six item slots, which can be filled with various items (some of which can be combined to form more powerful items). In the past, certain heroes were substantially more powerful than others, but nowadays the game is sufficiently mature and balanced that there are few truly “imbalanced” heroes. The map features three ‘lanes,’ with defensive towers and a steady spawn supply of computer controled grunt troops known as “creeps.” The game features up to five humans to a team, and your goal is to push out the lanes, into the enemy base, destroying their command structure (Tree of Life or Frozen Throne) for victory. The map has sufficient twists and turns between the lanes, in conjunction with some “neutral creeps” to give plenty of playing space, and lots of opportunities for ambushes (or “ganks” as the l33t kids call it). The strength of DOTA is replayability. With 60+ heroes and almost 100 items, the game has nearly endless combination that keep it from getting old. There are several ‘match types’, such as “all random,” where all players get a random hero, or deathmatch, where you auto random into a new hero upon death. Because of the many different potential hero combinations, your play style will differ based on the characters your team gets vs. your opponents team (as will your item and skill builds). The map’s developers continue to this day to update with new versions, adding new heroes and new items. This has managed to keep the game fresh, even after years and hundreds, if not thousands, of games played.


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